28 lines
507 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[Header("ÔªËØ")]
[SerializeField] private Joystick playerJoystick;
[Header("±äÁ¿")]
[SerializeField] private float moveSpeed;
private Rigidbody2D rb;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
// rb.velocity = Vector2.right;
}
private void FixedUpdate()
{
// rb.velocity = playerJoystick.
}
}