29 lines
615 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[Header("ÔªËØ")]
[SerializeField] private Joystick playerJoystick;
[Header("±äÁ¿")]
[SerializeField] private float moveSpeed = 5;
private Rigidbody2D rb;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
// rb.velocity = Vector2.right;
}
private void FixedUpdate()
{
var v = new Vector3(playerJoystick.Horizontal, playerJoystick.Vertical,0);
transform.position += v * moveSpeed * Time.deltaTime;
}
}