using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class TransformExtensions
{
///
/// Destroys all of the transform's children
///
/// The parent
public static void Clear(this Transform transform)
{
while (transform.childCount > 0)
{
Transform child = transform.transform.GetChild(0);
child.SetParent(null);
Object.Destroy(child.gameObject);
}
}
}