// Example - Save and load JSON to/from text file using UnityEngine; using System.IO; using Leguar.TotalJSON; namespace Leguar.TotalJSON.Examples { public class SaveAndLoadFile : MonoBehaviour { // Note: Since this is just an example, file is saved to TotalJSON Examples folder! // (Normally files should be saved to for example Application.persistentDataPath, depending on platform and what data is saved) private const string FILE_PATH = "Assets/TotalJSON/Examples/Test_SaveFile.json"; void Start() { Debug.Log("---> Running SaveAndLoadFile.Test()"); Test(); } private void Test() { // Create JSON object for testing JSON originalObject = new JSON(); originalObject.Add("name", "Test Person"); originalObject.Add("age", 42); // Save to text file saveJsonObjectToTextFile(originalObject); // Load from text file JSON loadedObject = loadTextFileToJsonObject(); // Check that objects are equal Debug.Log("Loaded object equals original object: " + loadedObject.Equals(originalObject)); } private void saveJsonObjectToTextFile(JSON jsonObject) { string jsonAsString = jsonObject.CreateString(); // Could also use "CreatePrettyString()" to make more human readable result, it is still valid JSON to read and parse by computer StreamWriter writer = new StreamWriter(FILE_PATH); writer.WriteLine(jsonAsString); writer.Close(); } private JSON loadTextFileToJsonObject() { StreamReader reader = new StreamReader(FILE_PATH); string jsonAsString = reader.ReadToEnd(); reader.Close(); JSON jsonObject = JSON.ParseString(jsonAsString); return jsonObject; } } }