#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public static class MenuItems { [MenuItem("Tools/Organize Hierarchy")] static void OrganizeHierarchy() { new GameObject("--- ENVIRONEMENT ---"); new GameObject(" "); new GameObject("--- GAMEPLAY ---"); new GameObject(" "); new GameObject("--- UI ---"); new GameObject(" "); new GameObject("--- MANAGERS ---"); } [MenuItem("Tools/Reload Scene")] static void ReloadScene() { UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); } } #endif