// TotalJSON - JSONRuntimeDebugContainer #if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace Leguar.TotalJSON.Internal { public class JSONRuntimeDebugContainer : MonoBehaviour { private readonly Dictionary content; internal JSONRuntimeDebugContainer() { content=new Dictionary(); } internal void add(string debugName, JValue jValue) { foreach (string key in content.Keys) { if (content[key]==jValue) { if (key.Equals(debugName)) { return; // Adding same object with same name, all done } content.Remove(key); // Remove previous one so that same object is not in debug twice (but this allows "changing name" of debugged object) break; } } content[debugName]=jValue; } public Dictionary getContent() { return content; } } } #endif