using System.Collections; using System.Collections.Generic; using UnityEngine; public static class VectorUtilities { public static Vector3 GetCenter(Vector3 v0, Vector3 v1) { return (v0 + v1) / 2; } public static Vector3 GetCenterOfMass(params Vector3[] vectors) { Vector3 center = Vector3.zero; foreach (Vector3 v in vectors) center += v; return center / vectors.Length; } }