using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 根据每个图片的底部锚点改变上下显示层级 /// public class SpriteSorter : MonoBehaviour { [Header("元素")] [SerializeField] private SpriteRenderer spriteRenderer; void Start() { } // Update is called once per frame void Update() { spriteRenderer.sortingOrder = -(int)(transform.position.y * 10); } }