打包手机,角色碰撞图片分离,物体分类

This commit is contained in:
xhxy 2025-07-22 22:35:42 +08:00
parent d4c2630347
commit 7a49113063
12 changed files with 567 additions and 101 deletions

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Application.targetFrameRate = 60;
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 77ba8ad168f8b654bac7a58ed17f8dc8

View File

@ -9,7 +9,7 @@ public class PlayerController : MonoBehaviour
[SerializeField] private Joystick playerJoystick;
[Header("ąäÁż")]
[SerializeField] private float moveSpeed;
[SerializeField] private float moveSpeed = 5;
private Rigidbody2D rb;
private void Start()
@ -20,7 +20,8 @@ public class PlayerController : MonoBehaviour
private void FixedUpdate()
{
// rb.velocity = playerJoystick.
var v = new Vector3(playerJoystick.Horizontal, playerJoystick.Vertical,0);
transform.position += v * moveSpeed * Time.deltaTime;
}
}

View File

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View File

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Library: D:\Unity_project\SurvivorLite_02\Temp\BurstOutput\tempburstlibs\arm64-v8a\lib_burst_generated
--platform=Android
--backend=burst-llvm-16
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--assembly-defines=System;
--assembly-defines=System.Xml;
--assembly-defines=Unity.2D.Animation.Runtime;
--assembly-defines=Unity.Burst;
--assembly-defines=Unity.Burst.Unsafe;
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--assembly-defines=Unity.Mathematics;
--assembly-defines=UnityEngine;
--generate-link-xml=Temp\burst.link.xml
--temp-folder=D:\Unity_project\SurvivorLite_02\Temp\Burst
--key-folder=D:/Unity/2023.2.20f1c1/Editor/Data/PlaybackEngines/AndroidPlayer
--decode-folder=D:\Unity_project\SurvivorLite_02\Library\Burst
--output=D:\Unity_project\SurvivorLite_02\Temp\BurstOutput\tempburstlibs\arm64-v8a\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
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--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.BoneDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.BoneDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--6d933222c5b0c0c915d062861958d408
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--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CopySpriteRendererBoneTransformBuffersJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CopySpriteRendererBoneTransformBuffersJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--66b2bcfca35e34fcfd5d46be438048e2

View File

@ -0,0 +1,47 @@
Library: D:\Unity_project\SurvivorLite_02\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
--platform=Android
--backend=burst-llvm-16
--target=ARMV7A_NEON32
--global-safety-checks-setting=Off
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
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--assembly-defines=Mono.Security;
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--assembly-defines=Unity.Burst;
--assembly-defines=Unity.Burst.Unsafe;
--assembly-defines=Unity.Collections;
--assembly-defines=Unity.InternalAPIEngineBridge.001;
--assembly-defines=Unity.Mathematics;
--assembly-defines=UnityEngine;
--generate-link-xml=Temp\burst.link.xml
--temp-folder=D:\Unity_project\SurvivorLite_02\Temp\Burst
--key-folder=D:/Unity/2023.2.20f1c1/Editor/Data/PlaybackEngines/AndroidPlayer
--decode-folder=D:\Unity_project\SurvivorLite_02\Library\Burst
--output=D:\Unity_project\SurvivorLite_02\Temp\BurstOutput\tempburstlibs\armeabi-v7a\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/
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useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: SurvivorLite_02
companyName: YuanXingYuan
productName: SurvivorLite
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@ -58,8 +58,8 @@ PlayerSettings:
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androidShowActivityIndicatorOnLoading: -1
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allowedAutorotateToLandscapeLeft: 1
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@ -160,13 +160,14 @@ PlayerSettings:
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androidMinAspectRatio: 1
applicationIdentifier:
Android: com.YuanXingYuan.SurvivorLite
Standalone: com.DefaultCompany.2DProject
buildNumber:
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Standalone: 0
iPhone: 0
tvOS: 0
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@ -257,7 +258,7 @@ PlayerSettings:
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AndroidTargetArchitectures: 3
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@ -283,7 +284,14 @@ PlayerSettings:
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AndroidAppBundleSizeToValidate: 150
AndroidReportGooglePlayAppDependencies: 1
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