敌人追踪,死亡粒子“
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59
Assets/Kawaii Survivor/Scripts/EnemyMovement.cs
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59
Assets/Kawaii Survivor/Scripts/EnemyMovement.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour
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{
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[Header("Elements")]
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private Player player;
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[Header("Settings")]
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[SerializeField] private float moveSpeed;
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[SerializeField] private float playerDetectionRadius;
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[Header("DEBUG")]
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[SerializeField] private bool gizmos;
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void Start()
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{
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player = FindFirstObjectByType<Player>();
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if(player == null)
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{
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Debug.LogWarning("δÕÒµ½Íæ¼Ò,×Ô¶¯Ïú»Ù");
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Destroy(gameObject);
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}
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}
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// Update is called once per frame
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void Update()
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{
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FollowPlayer();
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TryAttack();
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}
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private void FollowPlayer()
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{
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Vector2 direction = (player.transform.position - transform.position).normalized;
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Vector2 targetPosition = (Vector2)transform.position + direction * moveSpeed * Time.deltaTime;
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transform.position = targetPosition;
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}
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private void TryAttack()
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{
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float distanceToPlayer = Vector2.Distance(transform.position, player.transform.position);
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if(distanceToPlayer <= playerDetectionRadius)
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{
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Destroy(gameObject);
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}
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}
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private void OnDrawGizmos()
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{
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if (!gizmos)
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{
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return;
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}
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, playerDetectionRadius);
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}
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}
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2
Assets/Kawaii Survivor/Scripts/EnemyMovement.cs.meta
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2
Assets/Kawaii Survivor/Scripts/EnemyMovement.cs.meta
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18
Assets/Kawaii Survivor/Scripts/Player.cs
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18
Assets/Kawaii Survivor/Scripts/Player.cs
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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2
Assets/Kawaii Survivor/Scripts/Player.cs.meta
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