22 lines
449 B
C#
22 lines
449 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class VectorUtilities
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{
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public static Vector3 GetCenter(Vector3 v0, Vector3 v1)
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{
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return (v0 + v1) / 2;
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}
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public static Vector3 GetCenterOfMass(params Vector3[] vectors)
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{
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Vector3 center = Vector3.zero;
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foreach (Vector3 v in vectors)
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center += v;
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return center / vectors.Length;
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}
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}
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