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2025-07-14 21:54:09 +08:00
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public static class MenuItems
{
[MenuItem("Tools/Organize Hierarchy")]
static void OrganizeHierarchy()
{
new GameObject("--- ENVIRONEMENT ---");
new GameObject(" ");
new GameObject("--- GAMEPLAY ---");
new GameObject(" ");
new GameObject("--- UI ---");
new GameObject(" ");
new GameObject("--- MANAGERS ---");
}
[MenuItem("Tools/Reload Scene")]
static void ReloadScene()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
}
}
#endif