28 lines
505 B
C#
28 lines
505 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[Header("Ԫ<><D4AA>")]
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[SerializeField] private Joystick playerJoystick;
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[Header("<22><><EFBFBD><EFBFBD>")]
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[SerializeField] private float moveSpeed;
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private Rigidbody2D rb;
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private void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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rb.velocity = Vector2.right;
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}
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private void FixedUpdate()
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{
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// rb.velocity = playerJoystick.
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}
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}
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