28 lines
691 B
C#
28 lines
691 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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[SerializeField] private Transform target;
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[SerializeField] private Vector2 minMaxXY;
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private void LateUpdate()
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{
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if (target == null)
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{
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Debug.LogWarning("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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return;
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}
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Vector3 targetPosition = target.position;
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targetPosition.z = -10;
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targetPosition.x = Mathf.Clamp(targetPosition.x, -minMaxXY.x, minMaxXY.x);
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targetPosition.y = Mathf.Clamp(targetPosition.y, -minMaxXY.y, minMaxXY.y);
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transform.position = targetPosition;
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}
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}
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