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2025-07-14 21:54:09 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class VectorUtilities
{
public static Vector3 GetCenter(Vector3 v0, Vector3 v1)
{
return (v0 + v1) / 2;
}
public static Vector3 GetCenterOfMass(params Vector3[] vectors)
{
Vector3 center = Vector3.zero;
foreach (Vector3 v in vectors)
center += v;
return center / vectors.Length;
}
}