22 lines
460 B
C#
22 lines
460 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
/// <summary>
|
|||
|
/// <20><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF>ͼƬ<CDBC>ĵײ<C4B5>ê<EFBFBD><C3AA><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>㼶
|
|||
|
/// </summary>
|
|||
|
public class SpriteSorter : MonoBehaviour
|
|||
|
{
|
|||
|
[Header("Ԫ<><D4AA>")]
|
|||
|
[SerializeField] private SpriteRenderer spriteRenderer;
|
|||
|
void Start()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
spriteRenderer.sortingOrder = -(int)(transform.position.y * 10);
|
|||
|
}
|
|||
|
}
|