2025-04-23 21:09:19 +08:00

48 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestTest
{
public void Update()
{
Debug.Log("TestTest");
}
}
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
TestTest t = new TestTest();
MonoMgr.GetInstance().AddUpdateListener(t.Update);
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
// PoolMgr.GetInstance().GetObj("Test/Cube");
GameObject obj = ResMgr.GetInstance().Load<GameObject>("Test/Cube");
obj.transform.localScale = Vector3.one*2;
}
if (Input.GetMouseButtonDown(1))
{
// PoolMgr.GetInstance().GetObj("Test/Sphere");
ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", (obj) => obj.transform.localScale = Vector3.one * 2) ;
}
}
//等异步资源加载完成后,再进入这个函数里面. //放到资源加载的委托参数里面 ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", DoSomthing);
private void DoSomthing(GameObject obj)
{
//做一些资源真正加载出来后想做的事情
obj.transform.localScale = Vector3.one * 2;
}
}