50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestTest
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{
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public void Update()
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{
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Debug.Log("TestTest");
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}
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}
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public class Test : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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TestTest t = new TestTest();
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MonoMgr.GetInstance().AddUpdateListener(t.Update);
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetMouseButtonDown(0))
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{
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PoolMgr.GetInstance().GetObj("Test/Cube",(o)=> {
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o.transform.localScale = Vector3.one * 2;
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});
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/*GameObject obj = ResMgr.GetInstance().Load<GameObject>("Test/Cube");
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obj.transform.localScale = Vector3.one*2;*/
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}
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if (Input.GetMouseButtonDown(1))
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{
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// PoolMgr.GetInstance().GetObj("Test/Sphere");
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ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", (obj) => obj.transform.localScale = Vector3.one * 2) ;
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}
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}
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//等异步资源加载完成后,再进入这个函数里面. //放到资源加载的委托参数里面 ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", DoSomthing);
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private void DoSomthing(GameObject obj)
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{
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//做一些资源真正加载出来后想做的事情
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obj.transform.localScale = Vector3.one * 2;
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}
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}
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