28 lines
646 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Task : MonoBehaviour
{
// Start is called before the first frame update
/* void Start()
{
EventCenter.GetInstance().AddEventListener("MonsterDead", TaskWaitMonsterDeadDo);
}
public void TaskWaitMonsterDeadDo(object info)
{
Debug.Log("ÈÎÎñ¼Ç¼");
}*/
void Start()
{
EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", TaskWaitMonsterDeadDo);
}
public void TaskWaitMonsterDeadDo(Monster info)
{
Debug.Log("ÈÎÎñ¼Ç¼");
}
}