29 lines
597 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
/*
void Start()
{
EventCenter.GetInstance().AddEventListener("MonsterDead",MonsterDeadDo);
}
public void MonsterDeadDo(object info)
{
Debug.Log("鯤소삿돤쉽쟨" +(info as Monster).name1);
}*/
void Start()
{
EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", MonsterDeadDo);
}
public void MonsterDeadDo(Monster info)
{
Debug.Log("鯤소삿돤쉽쟨" + info.name1);
}
}