28 lines
635 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Other : MonoBehaviour
{
void Start()
{
EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", OtherWaitMonsterDeadDo);
EventCenter.GetInstance().AddEventListener("Win", Win);
// EventCenter.GetInstance().EventTrigger<Monster>("MonsterDead", 怪物参数);
EventCenter.GetInstance().EventTrigger("Win");
}
public void OtherWaitMonsterDeadDo(Monster info)
{
Debug.Log("其他各个对象要做的事");
}
public void Win()
{
Debug.Log("无参事件中心");
}
}