using System.Collections; using System.Collections.Generic; using UnityEngine; //继承这种自动创建的单例模式基类,不需要我们手动去拖拽或者api去加 public class SingletonAutoMono : MonoBehaviour where T:MonoBehaviour { private static T instance; public static T GetInstance() { if (instance == null) { GameObject obj = new GameObject(); //设置对象名字为脚本名 obj.name = typeof(T).ToString(); //让单例不会随场景移除 DontDestroyOnLoad(obj); instance = obj.AddComponent(); } return instance; } }