using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { void Start() { EventCenter.GetInstance().AddEventListener("MonsterDead",MonsterDeadDo); } public void MonsterDeadDo(object info) { Debug.Log("Íæ¼Ò»ñµÃ½±Àø" +(info as Monster).name1); } }