using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestTest { public void Update() { Debug.Log("TestTest"); } } public class Test : MonoBehaviour { // Start is called before the first frame update void Start() { TestTest t = new TestTest(); MonoMgr.GetInstance().AddUpdateListener(t.Update); } // Update is called once per frame void Update() { if(Input.GetMouseButtonDown(0)) { PoolMgr.GetInstance().GetObj("Test/Cube"); } if (Input.GetMouseButtonDown(1)) { PoolMgr.GetInstance().GetObj("Test/Sphere"); } } }