using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
///
/// Mono的管理类
/// 1.声明周期函数
/// 2.事件
/// 3.协程
///
public class MonoController : MonoBehaviour
{
private event UnityAction updateEvent;
void Start()
{
DontDestroyOnLoad(this.gameObject);
}
// Update is called once per frame
void Update()
{
if (updateEvent != null)
{
updateEvent();
}
}
///
/// 给外部提供的添加帧更新事件的函数
///
///
public void AddUpdateListener(UnityAction fun)
{
updateEvent += fun;
}
///
/// 提供给外部 用于移除帧更新事件函数
///
///
public void RemoveUpdateListener(UnityAction fun)
{
updateEvent -= fun;
}
}