using System.Collections; using System.Collections.Generic; using UnityEngine; public class Task : MonoBehaviour { // Start is called before the first frame update /* void Start() { EventCenter.GetInstance().AddEventListener("MonsterDead", TaskWaitMonsterDeadDo); } public void TaskWaitMonsterDeadDo(object info) { Debug.Log("任务记录"); }*/ void Start() { EventCenter.GetInstance().AddEventListener("MonsterDead", TaskWaitMonsterDeadDo); } public void TaskWaitMonsterDeadDo(Monster info) { Debug.Log("任务记录"); } }