using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { /* void Start() { EventCenter.GetInstance().AddEventListener("MonsterDead",MonsterDeadDo); } public void MonsterDeadDo(object info) { Debug.Log("玩家获得奖励" +(info as Monster).name1); }*/ void Start() { EventCenter.GetInstance().AddEventListener("MonsterDead", MonsterDeadDo); } public void MonsterDeadDo(Monster info) { Debug.Log("玩家获得奖励" + info.name1); } }