using System.Collections; using System.Collections.Generic; using UnityEngine; public class Other : MonoBehaviour { void Start() { EventCenter.GetInstance().AddEventListener("MonsterDead", OtherWaitMonsterDeadDo); EventCenter.GetInstance().AddEventListener("Win", Win); // EventCenter.GetInstance().EventTrigger("MonsterDead", 怪物参数); EventCenter.GetInstance().EventTrigger("Win"); } public void OtherWaitMonsterDeadDo(Monster info) { Debug.Log("其他各个对象要做的事"); } public void Win() { Debug.Log("无参事件中心"); } }