using System.Collections; using System.Collections.Generic; using UnityEngine; public class Monster : MonoBehaviour { public int type = 1; public string name1 = "123123"; void Start() { // Dead(); } private void Update() { if(Input.GetMouseButtonDown(0)) { Dead(); } } void Dead() { Debug.Log("¹ÖÎïËÀÍö"); //´¥·¢Ê¼þ EventCenter.GetInstance().EvennTrigger("MonsterDead",this); } }