using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour
{
  
    void Start()
    {
        EventCenter.GetInstance().AddEventListener("MonsterDead",MonsterDeadDo);
    }

   public void MonsterDeadDo(object info)
    {
        Debug.Log("鯤소삿돤쉽쟨" +(info as Monster).name1);
    }
}