资源加载模块

This commit is contained in:
xhxy 2025-04-23 21:09:19 +08:00
parent 00773b56d3
commit 7dd4942be3
5 changed files with 84 additions and 3 deletions

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@ -113,7 +113,7 @@ MonoBehaviour:
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@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// 资源加载模块
/// 1异步加载2委托和lambda表达式3协程4泛型
/// </summary>
public class ResMgr : BaseManager<ResMgr>
{
//同步加载资源
public T Load<T>(string name)where T:Object
{
T res = Resources.Load<T>(name);
//如果对象是一个GameObject类型的 把他实例化后返回出去 外部直接使用即可
if(res is GameObject)
{
return GameObject.Instantiate(res);
}
else//TextAsset AudioClip 不需要实例化,只需要赋值给某些对象
{
return res;
}
}
//异步加载资源
public void LoadAsync<T>(string name, UnityAction<T> callback ) where T : Object
{
//开启异步加载的协程
MonoMgr.GetInstance().StartCoroutine(ReallyLoadAsync(name, callback));
}
//真正的协同程序函数,用于开启异步加载对应的资源
private IEnumerator ReallyLoadAsync<T>(string name, UnityAction<T> callback) where T : Object
{
ResourceRequest r = Resources.LoadAsync<T>(name);
yield return r;
if(r.asset is GameObject)
{
callback(GameObject.Instantiate(r.asset) as T);
}
else
{
callback(r.asset as T);
}
}
}

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@ -25,13 +25,23 @@ public class Test : MonoBehaviour
{
if(Input.GetMouseButtonDown(0))
{
PoolMgr.GetInstance().GetObj("Test/Cube");
// PoolMgr.GetInstance().GetObj("Test/Cube");
GameObject obj = ResMgr.GetInstance().Load<GameObject>("Test/Cube");
obj.transform.localScale = Vector3.one*2;
}
if (Input.GetMouseButtonDown(1))
{
PoolMgr.GetInstance().GetObj("Test/Sphere");
// PoolMgr.GetInstance().GetObj("Test/Sphere");
ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", (obj) => obj.transform.localScale = Vector3.one * 2) ;
}
}
//等异步资源加载完成后,再进入这个函数里面. //放到资源加载的委托参数里面 ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", DoSomthing);
private void DoSomthing(GameObject obj)
{
//做一些资源真正加载出来后想做的事情
obj.transform.localScale = Vector3.one * 2;
}
}