场景切换模块
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Assets/Scenes/Game.unity
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Assets/Scenes/Game.unity
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7
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Assets/Scripts/ProjectBase/Scenes.meta
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Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs
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Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// 场景切换模块
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/// 1.场景异步加载
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/// 2.协程
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/// 3.委托
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/// </summary>
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public class ScenesMgr : BaseManager<ScenesMgr>
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{
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/// <summary>
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/// 切换场景,同步
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/// </summary>
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/// <param name="name"></param>
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public void LoadScene(string name,UnityAction fun)
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{
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//场景同步加载
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SceneManager.LoadScene(name);
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//加载完成过后 才会去执行fun
|
||||||
|
fun();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 异步加载,提供给外部
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name"></param>
|
||||||
|
/// <param name="fun"></param>
|
||||||
|
public void LoadSceneAsyn(string name,UnityAction fun)
|
||||||
|
{
|
||||||
|
//通过mono公共模块开启协程,因为协程要继承mono
|
||||||
|
MonoMgr.GetInstance().StartCoroutine(ReallyLoadSceneAsyn(name, fun));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 协程异步加载场景
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name"></param>
|
||||||
|
/// <param name="fun"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private IEnumerator ReallyLoadSceneAsyn(string name, UnityAction fun)
|
||||||
|
{
|
||||||
|
AsyncOperation ao = SceneManager.LoadSceneAsync(name);
|
||||||
|
//可以得到场景加载的进度
|
||||||
|
while(!ao.isDone)
|
||||||
|
{
|
||||||
|
//事件中心 向外分发 进度情况 外面想用就用
|
||||||
|
EventCenter.GetInstance().EvennTrigger("进度条更新",ao.progress);
|
||||||
|
//这里面去更新进度条
|
||||||
|
yield return ao.progress;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//加载完成过后,才会执行fun
|
||||||
|
fun();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs.meta
Normal file
11
Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49818f358b125fe4fa2bf7ca94521806
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -4,5 +4,11 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Game.unity
|
||||||
|
guid: 5638cac95d4a7534aa79051bb5f88a89
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Test.unity
|
||||||
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user