From 00773b56d32ab23dd852face3fc4e0888cde9020 Mon Sep 17 00:00:00 2001
From: xhxy <2290327506@qq.com>
Date: Sun, 20 Apr 2025 21:11:30 +0800
Subject: [PATCH] =?UTF-8?q?=E5=9C=BA=E6=99=AF=E5=88=87=E6=8D=A2=E6=A8=A1?=
=?UTF-8?q?=E5=9D=97?=
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Content-Type: text/plain; charset=UTF-8
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---
Assets/Scenes/Game.unity | 329 ++++++++++++++++++
Assets/Scenes/Game.unity.meta | 7 +
.../Scenes/{SampleScene.unity => Test.unity} | 0
...SampleScene.unity.meta => Test.unity.meta} | 0
Assets/Scripts/ProjectBase/Scenes.meta | 8 +
.../Scripts/ProjectBase/Scenes/ScenesMgr.cs | 61 ++++
.../ProjectBase/Scenes/ScenesMgr.cs.meta | 11 +
ProjectSettings/EditorBuildSettings.asset | 8 +-
8 files changed, 423 insertions(+), 1 deletion(-)
create mode 100644 Assets/Scenes/Game.unity
create mode 100644 Assets/Scenes/Game.unity.meta
rename Assets/Scenes/{SampleScene.unity => Test.unity} (100%)
rename Assets/Scenes/{SampleScene.unity.meta => Test.unity.meta} (100%)
create mode 100644 Assets/Scripts/ProjectBase/Scenes.meta
create mode 100644 Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs
create mode 100644 Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs.meta
diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity
new file mode 100644
index 0000000..5f3d9c2
--- /dev/null
+++ b/Assets/Scenes/Game.unity
@@ -0,0 +1,329 @@
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diff --git a/Assets/Scenes/Game.unity.meta b/Assets/Scenes/Game.unity.meta
new file mode 100644
index 0000000..4149797
--- /dev/null
+++ b/Assets/Scenes/Game.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/Test.unity
similarity index 100%
rename from Assets/Scenes/SampleScene.unity
rename to Assets/Scenes/Test.unity
diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/Test.unity.meta
similarity index 100%
rename from Assets/Scenes/SampleScene.unity.meta
rename to Assets/Scenes/Test.unity.meta
diff --git a/Assets/Scripts/ProjectBase/Scenes.meta b/Assets/Scripts/ProjectBase/Scenes.meta
new file mode 100644
index 0000000..66bb0af
--- /dev/null
+++ b/Assets/Scripts/ProjectBase/Scenes.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs b/Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs
new file mode 100644
index 0000000..e3e13aa
--- /dev/null
+++ b/Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.SceneManagement;
+
+///
+/// 场景切换模块
+/// 1.场景异步加载
+/// 2.协程
+/// 3.委托
+///
+public class ScenesMgr : BaseManager
+{
+ ///
+ /// 切换场景,同步
+ ///
+ ///
+ public void LoadScene(string name,UnityAction fun)
+ {
+ //场景同步加载
+ SceneManager.LoadScene(name);
+ //加载完成过后 才会去执行fun
+ fun();
+ }
+
+ ///
+ /// 异步加载,提供给外部
+ ///
+ ///
+ ///
+ public void LoadSceneAsyn(string name,UnityAction fun)
+ {
+ //通过mono公共模块开启协程,因为协程要继承mono
+ MonoMgr.GetInstance().StartCoroutine(ReallyLoadSceneAsyn(name, fun));
+ }
+
+ ///
+ /// 协程异步加载场景
+ ///
+ ///
+ ///
+ ///
+ private IEnumerator ReallyLoadSceneAsyn(string name, UnityAction fun)
+ {
+ AsyncOperation ao = SceneManager.LoadSceneAsync(name);
+ //可以得到场景加载的进度
+ while(!ao.isDone)
+ {
+ //事件中心 向外分发 进度情况 外面想用就用
+ EventCenter.GetInstance().EvennTrigger("进度条更新",ao.progress);
+ //这里面去更新进度条
+ yield return ao.progress;
+ }
+
+
+ //加载完成过后,才会执行fun
+ fun();
+ }
+
+}
diff --git a/Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs.meta b/Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs.meta
new file mode 100644
index 0000000..38e4ed0
--- /dev/null
+++ b/Assets/Scripts/ProjectBase/Scenes/ScenesMgr.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 0147887..6a26673 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -4,5 +4,11 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
- m_Scenes: []
+ m_Scenes:
+ - enabled: 1
+ path: Assets/Scenes/Game.unity
+ guid: 5638cac95d4a7534aa79051bb5f88a89
+ - enabled: 1
+ path: Assets/Scenes/Test.unity
+ guid: 9fc0d4010bbf28b4594072e72b8655ab
m_configObjects: {}