48 lines
1.2 KiB
C#
Raw Normal View History

2025-04-18 21:05:56 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
2025-04-19 22:00:30 +08:00
public class TestTest
{
public void Update()
{
Debug.Log("TestTest");
}
}
2025-04-18 21:05:56 +08:00
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
2025-04-19 22:00:30 +08:00
TestTest t = new TestTest();
MonoMgr.GetInstance().AddUpdateListener(t.Update);
2025-04-18 21:05:56 +08:00
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
2025-04-23 21:09:19 +08:00
// PoolMgr.GetInstance().GetObj("Test/Cube");
GameObject obj = ResMgr.GetInstance().Load<GameObject>("Test/Cube");
obj.transform.localScale = Vector3.one*2;
2025-04-18 21:05:56 +08:00
}
if (Input.GetMouseButtonDown(1))
{
2025-04-23 21:09:19 +08:00
// PoolMgr.GetInstance().GetObj("Test/Sphere");
ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", (obj) => obj.transform.localScale = Vector3.one * 2) ;
2025-04-18 21:05:56 +08:00
}
}
2025-04-23 21:09:19 +08:00
//<2F><><EFBFBD><EFBFBD><ECB2BD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><C9BA><EFBFBD><EFBFBD>ٽ<EFBFBD><D9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. //<2F>ŵ<EFBFBD><C5B5><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ص<EFBFBD>ί<EFBFBD>в<EFBFBD><D0B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", DoSomthing);
private void DoSomthing(GameObject obj)
{
//<2F><>һЩ<D2BB><D0A9>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
obj.transform.localScale = Vector3.one * 2;
}
2025-04-18 21:05:56 +08:00
}