2025-04-16 21:15:15 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//<2F><><EFBFBD><EFBFBD>֪ʶ<D6AA><CAB6><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֪ʶ
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public class BaseManager<T> where T:new()//<2F><><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ι<DEB2><CEB9>캯<EFBFBD><ECBAAF>
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{
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private static T instance;
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public static T GetInstance()
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{
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if(instance == null)
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{
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instance = new T();
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}
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return instance;
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}
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}
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2025-04-18 21:05:56 +08:00
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/*
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2025-04-16 21:15:15 +08:00
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public class Gam : BaseManager<Gam>
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{
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}
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2025-04-18 21:05:56 +08:00
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*/
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