2025-04-20 21:11:30 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>ģ<EFBFBD><C4A3>
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/// 1.<2E><><EFBFBD><EFBFBD><EFBFBD>첽<EFBFBD><ECB2BD><EFBFBD><EFBFBD>
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/// 2.Э<><D0AD>
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/// 3.ί<><CEAF>
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/// </summary>
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public class ScenesMgr : BaseManager<ScenesMgr>
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{
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/// <summary>
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/// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>
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/// </summary>
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/// <param name="name"></param>
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public void LoadScene(string name,UnityAction fun)
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{
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//<2F><><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SceneManager.LoadScene(name);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD> <20>Ż<EFBFBD>ȥִ<C8A5><D6B4>fun
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fun();
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}
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/// <summary>
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/// <20>첽<EFBFBD><ECB2BD><EFBFBD>أ<EFBFBD><D8A3>ṩ<EFBFBD><E1B9A9><EFBFBD>ⲿ
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/// </summary>
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/// <param name="name"></param>
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/// <param name="fun"></param>
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public void LoadSceneAsyn(string name,UnityAction fun)
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{
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//ͨ<><CDA8>mono<6E><6F><EFBFBD><EFBFBD>ģ<EFBFBD>鿪<EFBFBD><E9BFAA>Э<EFBFBD>̣<EFBFBD><CCA3><EFBFBD>ΪЭ<CEAA><D0AD>Ҫ<EFBFBD>̳<EFBFBD>mono
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MonoMgr.GetInstance().StartCoroutine(ReallyLoadSceneAsyn(name, fun));
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}
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/// <summary>
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/// Э<><D0AD><EFBFBD>첽<EFBFBD><ECB2BD><EFBFBD>س<EFBFBD><D8B3><EFBFBD>
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/// </summary>
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/// <param name="name"></param>
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/// <param name="fun"></param>
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/// <returns></returns>
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private IEnumerator ReallyLoadSceneAsyn(string name, UnityAction fun)
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{
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AsyncOperation ao = SceneManager.LoadSceneAsync(name);
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//<2F><><EFBFBD>Եõ<D4B5><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>صĽ<D8B5><C4BD><EFBFBD>
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while(!ao.isDone)
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{
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//<2F>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>þ<EFBFBD><C3BE><EFBFBD>
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2025-04-24 21:51:04 +08:00
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EventCenter.GetInstance().EventTrigger("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",ao.progress);
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2025-04-20 21:11:30 +08:00
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5><EFBFBD>½<EFBFBD><C2BD><EFBFBD><EFBFBD><EFBFBD>
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yield return ao.progress;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><C9B9>Ż<F3A3ACB2>ִ<EFBFBD><D6B4>fun
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fun();
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}
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}
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