2025-04-18 22:01:12 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Task : MonoBehaviour
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{
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// Start is called before the first frame update
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2025-04-24 21:51:04 +08:00
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/* void Start()
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{
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EventCenter.GetInstance().AddEventListener("MonsterDead", TaskWaitMonsterDeadDo);
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}
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public void TaskWaitMonsterDeadDo(object info)
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼");
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}*/
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2025-04-18 22:01:12 +08:00
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void Start()
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{
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2025-04-24 21:51:04 +08:00
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EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", TaskWaitMonsterDeadDo);
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2025-04-18 22:01:12 +08:00
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}
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2025-04-24 21:51:04 +08:00
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public void TaskWaitMonsterDeadDo(Monster info)
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2025-04-18 22:01:12 +08:00
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼");
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}
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}
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