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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Task : MonoBehaviour
{
// Start is called before the first frame update
/* void Start()
{
EventCenter.GetInstance().AddEventListener("MonsterDead", TaskWaitMonsterDeadDo);
}
public void TaskWaitMonsterDeadDo(object info)
{
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼");
}*/
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void Start()
{
EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", TaskWaitMonsterDeadDo);
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}
public void TaskWaitMonsterDeadDo(Monster info)
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{
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼");
}
}