2025-04-18 22:01:12 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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2025-04-24 21:51:04 +08:00
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/*
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void Start()
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{
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EventCenter.GetInstance().AddEventListener("MonsterDead",MonsterDeadDo);
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}
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public void MonsterDeadDo(object info)
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{
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Debug.Log("<22><><EFBFBD>һ<EFBFBD><D2BB>ý<EFBFBD><C3BD><EFBFBD>" +(info as Monster).name1);
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}*/
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2025-04-18 22:01:12 +08:00
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void Start()
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{
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2025-04-24 21:51:04 +08:00
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EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", MonsterDeadDo);
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2025-04-18 22:01:12 +08:00
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}
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2025-04-24 21:51:04 +08:00
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public void MonsterDeadDo(Monster info)
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2025-04-18 22:01:12 +08:00
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{
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2025-04-24 21:51:04 +08:00
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Debug.Log("<22><><EFBFBD>һ<EFBFBD><D2BB>ý<EFBFBD><C3BD><EFBFBD>" + info.name1);
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2025-04-18 22:01:12 +08:00
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}
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}
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