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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
/*
void Start()
{
EventCenter.GetInstance().AddEventListener("MonsterDead",MonsterDeadDo);
}
public void MonsterDeadDo(object info)
{
Debug.Log("<22><><EFBFBD>һ<EFBFBD><D2BB>ý<EFBFBD><C3BD><EFBFBD>" +(info as Monster).name1);
}*/
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void Start()
{
EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", MonsterDeadDo);
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}
public void MonsterDeadDo(Monster info)
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{
Debug.Log("<22><><EFBFBD>һ<EFBFBD><D2BB>ý<EFBFBD><C3BD><EFBFBD>" + info.name1);
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}
}