2025-04-18 22:01:12 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Other : MonoBehaviour
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{
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void Start()
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{
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2025-04-24 21:51:04 +08:00
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EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", OtherWaitMonsterDeadDo);
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EventCenter.GetInstance().AddEventListener("Win", Win);
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// EventCenter.GetInstance().EventTrigger<Monster>("MonsterDead", <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
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EventCenter.GetInstance().EventTrigger("Win");
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2025-04-18 22:01:12 +08:00
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}
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2025-04-24 21:51:04 +08:00
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public void OtherWaitMonsterDeadDo(Monster info)
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2025-04-18 22:01:12 +08:00
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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}
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2025-04-24 21:51:04 +08:00
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public void Win()
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{
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Debug.Log("<22><EFBFBD><DEB2>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>");
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}
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2025-04-18 22:01:12 +08:00
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}
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