2025-04-18 21:05:56 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2025-04-19 22:00:30 +08:00
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public class TestTest
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{
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public void Update()
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{
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Debug.Log("TestTest");
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}
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}
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2025-04-18 21:05:56 +08:00
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public class Test : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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2025-04-19 22:00:30 +08:00
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TestTest t = new TestTest();
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MonoMgr.GetInstance().AddUpdateListener(t.Update);
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2025-04-18 21:05:56 +08:00
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetMouseButtonDown(0))
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{
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2025-04-23 21:30:10 +08:00
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PoolMgr.GetInstance().GetObj("Test/Cube",(o)=> {
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o.transform.localScale = Vector3.one * 2;
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});
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/*GameObject obj = ResMgr.GetInstance().Load<GameObject>("Test/Cube");
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obj.transform.localScale = Vector3.one*2;*/
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2025-04-18 21:05:56 +08:00
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}
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if (Input.GetMouseButtonDown(1))
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{
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2025-04-23 21:09:19 +08:00
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// PoolMgr.GetInstance().GetObj("Test/Sphere");
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ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", (obj) => obj.transform.localScale = Vector3.one * 2) ;
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2025-04-18 21:05:56 +08:00
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}
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}
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2025-04-23 21:09:19 +08:00
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//<2F><><EFBFBD>첽<EFBFBD><ECB2BD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><C9BA><EFBFBD><EFBFBD>ٽ<EFBFBD><D9BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. //<2F>ŵ<EFBFBD><C5B5><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ص<EFBFBD>ί<EFBFBD>в<EFBFBD><D0B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ResMgr.GetInstance().LoadAsync<GameObject>("Test/Cube", DoSomthing);
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private void DoSomthing(GameObject obj)
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{
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//<2F><>һЩ<D2BB><D0A9>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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obj.transform.localScale = Vector3.one * 2;
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}
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2025-04-18 21:05:56 +08:00
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}
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