17 lines
347 B
C#
17 lines
347 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class Other : MonoBehaviour
|
|||
|
{
|
|||
|
void Start()
|
|||
|
{
|
|||
|
EventCenter.GetInstance().AddEventListener("MonsterDead", OtherWaitMonsterDeadDo);
|
|||
|
}
|
|||
|
|
|||
|
public void OtherWaitMonsterDeadDo(object info)
|
|||
|
{
|
|||
|
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
|||
|
}
|
|||
|
}
|