28 lines
494 B
C#
28 lines
494 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Monster : MonoBehaviour
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{
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public int type = 1;
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public string name1 = "123123";
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void Start()
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{
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// Dead();
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}
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private void Update()
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{
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if(Input.GetMouseButtonDown(0))
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{
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Dead();
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}
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}
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void Dead()
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{
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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EventCenter.GetInstance().EvennTrigger("MonsterDead",this);
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}
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}
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