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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class TestTest
{
public void Update()
{
Debug.Log("TestTest");
}
}
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public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
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TestTest t = new TestTest();
MonoMgr.GetInstance().AddUpdateListener(t.Update);
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}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
PoolMgr.GetInstance().GetObj("Test/Cube");
}
if (Input.GetMouseButtonDown(1))
{
PoolMgr.GetInstance().GetObj("Test/Sphere");
}
}
}