RogueLike/Assets/Scipts/CameraController.cs
2025-04-07 21:57:07 +08:00

29 lines
577 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
[SerializeField] private Transform target;
[SerializeField] private Vector2 minMaxXY;
void Start()
{
if(target == null)
{
Debug.Log("ûÕÒµ½½ÇɫλÖÃ");
return;
}
}
private void LateUpdate()
{
transform.position = new Vector3(Mathf.Clamp(target.position.x,-minMaxXY.x,minMaxXY.x) , Mathf.Clamp(target.position.y, -minMaxXY.y, minMaxXY.y), -10);
}
}