using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// /// 面板基类 /// 帮助我门通过代码快速的找到所有的子控件 /// 方便我们在子类中处理逻辑 /// 节约找控件的工作量 /// public class BasePanel : MonoBehaviour { //通过里式转换原则 来存储所有的控件 private Dictionary> controlDic = new Dictionary>(); // Use this for initialization protected virtual void Awake () { FindChildrenControl