using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
///
/// 面板基类
/// 帮助我门通过代码快速的找到所有的子控件
/// 方便我们在子类中处理逻辑
/// 节约找控件的工作量
///
public class BasePanel : MonoBehaviour
{
//通过里式转换原则 来存储所有的控件
private Dictionary> controlDic = new Dictionary>();
// Use this for initialization
protected virtual void Awake () {
FindChildrenControl