using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 格子类型
///
public enum E_Node_Type
{
//可以走的地方
Walk,
//不能走的阻挡
Stop,
}
///
/// A星格子类
///
public class AStarNode
{
//格子对象的坐标
public int x;
public int y;
//寻路消耗
public float f;
//离起点的距离
public float g;
//离终点的距离
public float h;
//父对象
public AStarNode father;
//格子的类型
public E_Node_Type type;
///
/// 构造函数 传入坐标和格子类型
///
///
///
///
public AStarNode( int x, int y, E_Node_Type type )
{
this.x = x;
this.y = y;
this.type = type;
}
}