using System.Collections; using System.Collections.Generic; using UnityEngine; public class Reposition : MonoBehaviour { private void OnTriggerExit2D(Collider2D collision) { if (!collision.CompareTag("Area")) return; Debug.Log("Ö´ÐÐ"); Vector3 playerPos = GameManager.Instance.player.transform.position; Vector3 myPos = transform.position; float diffX = Mathf.Abs(playerPos.x - myPos.x); float diffY = Mathf.Abs(playerPos.y - myPos.y); Vector3 playerDir = GameManager.Instance.player.inputDirection; float dirX = playerDir.x < 0 ? -1 : 1; float dirY = playerDir.y < 0 ? -1 : 1; switch(transform.tag) { case "Ground": if (diffX > diffY) { transform.Translate(Vector3.right * dirX * 40); } else if(diffX < diffY) { transform.Translate(Vector3.up * dirY * 40); } break; case "Enemy": break; } } }