using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] private Transform target; [SerializeField] private Vector2 minMaxXY; void Start() { if(target == null) { Debug.Log("ûÕÒµ½½ÇɫλÖÃ"); return; } } private void LateUpdate() { transform.position = new Vector3(Mathf.Clamp(target.position.x,-minMaxXY.x,minMaxXY.x) , Mathf.Clamp(target.position.y, -minMaxXY.y, minMaxXY.y), -10); } }