fileFormatVersion: 2
guid: 92f5295798590cb4a8408f72f40c296c
TextureImporter:
  internalIDToNameTable:
  - first:
      213: -6369722787752497797
    second: Soldier-Walk_0
  - first:
      213: -4195647796165820189
    second: Soldier-Walk_1
  - first:
      213: -8464097173789389841
    second: Soldier-Walk_2
  - first:
      213: 4675039378008736925
    second: Soldier-Walk_3
  - first:
      213: 8618280867664089372
    second: Soldier-Walk_4
  - first:
      213: 1914519734761289132
    second: Soldier-Walk_5
  - first:
      213: -7471997188321437821
    second: Soldier-Walk_6
  - first:
      213: -1920940785554729860
    second: Soldier-Walk_7
  externalObjects: {}
  serializedVersion: 13
  mipmaps:
    mipMapMode: 0
    enableMipMap: 0
    sRGBTexture: 1
    linearTexture: 0
    fadeOut: 0
    borderMipMap: 0
    mipMapsPreserveCoverage: 0
    alphaTestReferenceValue: 0.5
    mipMapFadeDistanceStart: 1
    mipMapFadeDistanceEnd: 3
  bumpmap:
    convertToNormalMap: 0
    externalNormalMap: 0
    heightScale: 0.25
    normalMapFilter: 0
    flipGreenChannel: 0
  isReadable: 0
  streamingMipmaps: 0
  streamingMipmapsPriority: 0
  vTOnly: 0
  ignoreMipmapLimit: 0
  grayScaleToAlpha: 0
  generateCubemap: 6
  cubemapConvolution: 0
  seamlessCubemap: 0
  textureFormat: 1
  maxTextureSize: 2048
  textureSettings:
    serializedVersion: 2
    filterMode: 0
    aniso: 1
    mipBias: 0
    wrapU: 1
    wrapV: 1
    wrapW: 1
  nPOTScale: 0
  lightmap: 0
  compressionQuality: 50
  spriteMode: 2
  spriteExtrude: 1
  spriteMeshType: 1
  alignment: 0
  spritePivot: {x: 0.5, y: 0.5}
  spritePixelsToUnits: 16
  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
  spriteGenerateFallbackPhysicsShape: 1
  alphaUsage: 1
  alphaIsTransparency: 1
  spriteTessellationDetail: -1
  textureType: 8
  textureShape: 1
  singleChannelComponent: 0
  flipbookRows: 1
  flipbookColumns: 1
  maxTextureSizeSet: 0
  compressionQualitySet: 0
  textureFormatSet: 0
  ignorePngGamma: 0
  applyGammaDecoding: 0
  swizzle: 50462976
  cookieLightType: 0
  platformSettings:
  - serializedVersion: 3
    buildTarget: DefaultTexturePlatform
    maxTextureSize: 2048
    resizeAlgorithm: 0
    textureFormat: -1
    textureCompression: 0
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
    ignorePlatformSupport: 0
    androidETC2FallbackOverride: 0
    forceMaximumCompressionQuality_BC6H_BC7: 0
  - serializedVersion: 3
    buildTarget: Standalone
    maxTextureSize: 2048
    resizeAlgorithm: 0
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
    ignorePlatformSupport: 0
    androidETC2FallbackOverride: 0
    forceMaximumCompressionQuality_BC6H_BC7: 0
  - serializedVersion: 3
    buildTarget: Android
    maxTextureSize: 2048
    resizeAlgorithm: 0
    textureFormat: -1
    textureCompression: 1
    compressionQuality: 50
    crunchedCompression: 0
    allowsAlphaSplitting: 0
    overridden: 0
    ignorePlatformSupport: 0
    androidETC2FallbackOverride: 0
    forceMaximumCompressionQuality_BC6H_BC7: 0
  spriteSheet:
    serializedVersion: 2
    sprites:
    - serializedVersion: 2
      name: Soldier-Walk_0
      rect:
        serializedVersion: 2
        x: 0
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: b7d2d4e6fd23a97a0800000000000000
      internalID: -6369722787752497797
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_1
      rect:
        serializedVersion: 2
        x: 100
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 3e0c2e21f8016c5c0800000000000000
      internalID: -4195647796165820189
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_2
      rect:
        serializedVersion: 2
        x: 200
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: feb45e3177c798a80800000000000000
      internalID: -8464097173789389841
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_3
      rect:
        serializedVersion: 2
        x: 300
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: d948c2d7b8311e040800000000000000
      internalID: 4675039378008736925
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_4
      rect:
        serializedVersion: 2
        x: 400
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: c11d9ab99c84a9770800000000000000
      internalID: 8618280867664089372
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_5
      rect:
        serializedVersion: 2
        x: 500
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: ca5fbe12e8db19a10800000000000000
      internalID: 1914519734761289132
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_6
      rect:
        serializedVersion: 2
        x: 600
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: 387126345222e4890800000000000000
      internalID: -7471997188321437821
      vertices: []
      indices: 
      edges: []
      weights: []
    - serializedVersion: 2
      name: Soldier-Walk_7
      rect:
        serializedVersion: 2
        x: 700
        y: 0
        width: 100
        height: 100
      alignment: 0
      pivot: {x: 0, y: 0}
      border: {x: 0, y: 0, z: 0, w: 0}
      outline: []
      physicsShape: []
      tessellationDetail: -1
      bones: []
      spriteID: c74537a78827755e0800000000000000
      internalID: -1920940785554729860
      vertices: []
      indices: 
      edges: []
      weights: []
    outline: []
    physicsShape: []
    bones: []
    spriteID: 475d2072452c65442b750e0f3a9d616b
    internalID: 0
    vertices: []
    indices: 
    edges: []
    weights: []
    secondaryTextures: []
    nameFileIdTable:
      Soldier-Walk_0: -6369722787752497797
      Soldier-Walk_1: -4195647796165820189
      Soldier-Walk_2: -8464097173789389841
      Soldier-Walk_3: 4675039378008736925
      Soldier-Walk_4: 8618280867664089372
      Soldier-Walk_5: 1914519734761289132
      Soldier-Walk_6: -7471997188321437821
      Soldier-Walk_7: -1920940785554729860
  mipmapLimitGroupName: 
  pSDRemoveMatte: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: