基本没变化,后面学UI

This commit is contained in:
xhxy 2025-04-08 22:33:31 +08:00
parent 84a837782e
commit d28eb2ac2e
12 changed files with 347 additions and 417 deletions

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31
Assets/Scipts/Enemy.cs Normal file
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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
private Player player;
[SerializeField] private float moveSpeed;
void Start()
{
player = FindFirstObjectByType<Player>();
if(player == null)
{
//TODO
Destroy(gameObject);
}
}
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
Vector2 direction = (player.transform.position - transform.position).normalized;
Vector2 targePosition = (Vector2)transform.position + direction * moveSpeed;
transform.position = targePosition;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Application.targetFrameRate = 60;
}
// Update is called once per frame
void Update()
{
}
}

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18
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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